![Opengl 4.3 jmonkey](https://kumkoniak.com/85.jpg)
![opengl 4.3 jmonkey opengl 4.3 jmonkey](https://images2015.cnblogs.com/blog/494924/201606/494924-20160603224812930-619567121.png)
The pro with jme3 is that it does not limit you.
OPENGL 4.3 JMONKEY LICENSE
Or use a graphic style where it does not matter (eg 2d or blockworld)Īlso it has better state of the art features in terms of lighting and shadowing.īut you kinda need to pro license sooner or later, as even basic stuff as lod is tied to it With jme3 you need to be able to at least partly work with blender/3dsmax or similar. The pro on unity is especially way to get assets into the engine (via the shop). There doesn't exist a usable iOS version in jME, and I don't think there is any immediate plans for Xbox One and PS4, so Unity will win there. So you will learn a lot more by delving into the jME source code.Ĭ# and Java is a debate that can go on for ages, but I don't think it should be a defining factor, they are very similar in nature. So you can see all the inner workings of the engine, and even change it if you do not like something (of course you are welcome to commit the changes back :)).
OPENGL 4.3 JMONKEY FREE
The jMonkeyEngine is completely free and all open source (New BSD License). Easy to distribute to Windows/Mac/Linux/Android Rapid development (here's a link to a couple ludum dares I've been involved with using jME, ) Unity probably has a bit more of everything: developers, users, bells and whistles, but there is a cost associated to that. But having used the jMonkeyengine for about 2 and a half years, I can say I am a happy customer :). I have seen demo's and it's interface however. It's hard to make a comparison when I have never actually used Unity. IMO, JME3 is the game engine which worth to learn, and it will rocks and shine in the future!!! I used Unity 4 with fancy mecanim animation, sub stance material … at day, and using JME3 for research and improve it at night. Note that i still usually using Unity and JME3 at the same time, for my job and for my hobby.
OPENGL 4.3 JMONKEY CODE
I also worked with commercial engine in daytime job in C++, which code dirty as hell but run extremely smooth and cost millions dollar. Before Unity, i also worked in Ogre, UDK, Torque and a lot other engines ( 10 more). I’m also left Unity ( did about 4-5 commercial games in unity my self) to go to JME. That’s the education side.įor the engine side. Those things (languages come with IDEs) have short learning curve and easy to get with, require minimum knowledge and suitable for children and starter. Greenfoot ww./en/java_in_action/alice.jsp But both JME3 and Unity are far more complicated to start with ( I assume your children are still young )… There are also few projects suitable for children to learn programming visually. If you going to let your children learn programming via game developing, it’s a good idea. I’m also working for a project that target making education programs (youngs and adults) in gaming enviroment.
![Opengl 4.3 jmonkey](https://kumkoniak.com/85.jpg)